Most puzzle books tell you exactly what to do, but in Escape the Museum it's up to the reader to use content from the book and separate diecut pages, and work it out for themselves by experimenting, just like an escape room!
Most puzzle books tell you exactly what to do, but in Escape the Museum it's up to the reader to use content from the book and separate die-cut pages, and work it out for themselves by experimenting, just like an escape room!
Most puzzle books tell you exactly what to do, but in Escape the Museum it's up to the reader to use content from the book and separate diecut pages, and work it out for themselves by experimenting, just like an escape room!
Most puzzle books tell you exactly what to do, but in Escape the Museum it's up to the reader to use content from the book and separate die-cut pages, and work it out for themselves by experimenting, just like an escape room!
You are trapped inside a museum. Do you have what it takes to escape? Use the contents of this pack to help you find your way out of a series of mysterious museum galleries: you'll encounter terrifying dinosaurs, spooky Ancient Egyptians, vicious Vikings, amazing animals, fearsome knights and even explore space!
This pack lets you create your very own escape room experience at home. Create objects from the die-cut card sheets you'll find in the wallet, then use them to solve a series of escape room challenges inside the book, which will get progressively more fiendish. Your job is to work out which items are needed to solve which puzzle, and gather information from multiple sources as you crack secret codes and tackle tricky problems to escape the museum. It provides hours of entertainment for avid escape room fans to enjoy individually or in teams.
Dr Gareth Moore is one of the world's leading puzzle-setters, with more than 750,000 book sales to his name. He is the author of more than 75 international brain-training titles. He is also the creator of Brained Up, a cutting-edge brain training site offering scientifically designed daily sessions to help you make the most of your brain.
Most puzzle books tell you exactly what to do, but in Escape the Museum it's up to the reader to use content from the book and separate die-cut pages, and work it out for themselves by experimenting, just like an escape room! You are trapped inside a museum. Do you have what it takes to escape? Use the contents of this pack to help you find your way out of a series of mysterious museum galleries: you'll encounter terrifying dinosaurs, spooky Ancient Egyptians, vicious Vikings, amazing animals, fearsome knights and even explore space! This pack lets you create your very own escape room experience at home. Create objects from the die-cut card sheets you'll find in the wallet, then use them to solve a series of escape room challenges inside the book, which will get progressively more fiendish. Your job is to work out which items are needed to solve which puzzle, and gather information from multiple sources as you crack secret codes and tackle tricky problems to escape the museum. It provides hours of entertainment for avid escape room fans to enjoy individually or in teams.
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