An epic battle between good and evil ... with Jack Swift caught in the middle.
An epic battle between good and evil ... with Jack Swift caught in the middle.
16-year-old Jack lives an unremarkable life in the small Ohio town of Trinity. Only the medicine he has to take daily and the thick scar above his heart set him apart from the other high-schoolers. Until the one day when Jack forgets his 'medicine'. Suddenly, he is stronger, fiercer and more confident than ever before. And it feels great - right up to the moment when he loses control of his own strength and almost kills another player during the soccer team tryouts.
Jack is about to learn the startling truth about himself: he is Weirlind; part of an underground society of magical people who live among us. At the head of this magical society sit the feuding houses of the Red and the White Rose, whose power is determined by playing The Game - a magical tournament in which each house sponsors a warrior to fight to the death. The winning house rules the Weir and both houses are scouting for a player“"a great fantasy tale that entertains through the high points"”
a great fantasy tale that entertains through the high points DOG EAR DISCS
Cinda Williams Chima is one of the most successful and critically acclaimed YA writers in the US. She lives in Ohio with her family and is always working on her next novel.
16-year-old Jack lives an unremarkable life in the small Ohio town of Trinity. Only the medicine he has to take daily and the thick scar above his heart set him apart from the other high-schoolers. Until the one day when Jack forgets his 'medicine'. Suddenly, he is stronger, fiercer and more confident than ever before. And it feels great - right up to the moment when he loses control of his own strength and almost kills another player during the soccer team tryouts.Jack is about to learn the startling truth about himself: he is Weirlind; part of an underground society of magical people who live among us. At the head of this magical society sit the feuding houses of the Red and the White Rose, whose power is determined by playing The Game - a magical tournament in which each house sponsors a warrior to fight to the death. The winning house rules the Weir and both houses are scouting for a player
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