Following the publication of Offline Matters: The Less-Digital Guide to Creative Work come the first two decks of the Offline Matters Cards series: Truth or Dare?. Like the much-loved classic game of Truth or Dare?, these tools are designed to challenge creative minds into unfamiliar places of thinking.
Following the publication of Offline Matters: The Less-Digital Guide to Creative Work come the first two decks of the Offline Matters Cards series: Truth or Dare?. Like the much-loved classic game of Truth or Dare?, these tools are designed to challenge creative minds into unfamiliar places of thinking.
Do you dare to take an offline approach?Are you ready to turn from the auto-solutions of creative work today?Can we break from business-as-usual to find imagination and alternatives?Following Offline Matters: The Less-Digital Guide to Creative Work come the first two editions of accompanying cards: Truth or Dare? Like the much-loved classic game of Truth or Dare, these tools are designed to challenge creative minds into unfamiliar places of thinking. Whether starting with a problem that needs solving or a blank state waiting action, these decks bring a fresh take to the task and play beyond the dry digitality typical of creative work today. Draw a prompt card from each or either pack, then apply the perspective or action for counter-cultural results.
Jess Henderson is a theorist, creative strategist, and author of Offline Matters (2020). She is the founder of online magazine No Fun and cult insider-activist platform Outsider, renowned for its experimental publications and offline-only events. Henderson is an Institute of Network Cultures fellow, and currently lives between Amsterdam and Zürich.
Do you dare to step away from the social media mandate? Are you ready to challenge yourself beyond the automatic solutions of creative work today? Can we break from business-as-usual and find alternative ways of approach?Following the publication of Offline Matters: The Less-Digital Guide to Creative Work come the first two decks of the Offline Matters Cards series: Truth or Dare?. Like the much-loved classic game of Truth or Dare?, these tools are designed to challenge creative minds into unfamiliar places of thinking.Whether starting with a problem that needs solving or a blank state waiting action, the decks bring a fresh take to the task at hand. Draw a prompt card from each or either pack, then apply the perspective or action for counter-cultural results. The goal is to (re)introduce elements of experimentation and play that press against the dry digitality typical of creative work today.
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