Sport and Video Games by Łukasz Muniowski, Hardcover, 9781032462257 | Buy online at The Nile
Departments
 Free Returns*

Sport and Video Games

Author: Łukasz Muniowski   Series: Frontiers of Sport

Hardcover

This book explores the complex relationships between sport and video games, two of the largest entertainment sectors globally. Focusing on those games that depict real-life sports and athletic competitions, the book examines how sport has influenced gaming, and vice versa, and how this relationship is likely to develop in the future.

Read more
New
$375.10
Or pay later with
Check delivery options
Hardcover

PRODUCT INFORMATION

Summary

This book explores the complex relationships between sport and video games, two of the largest entertainment sectors globally. Focusing on those games that depict real-life sports and athletic competitions, the book examines how sport has influenced gaming, and vice versa, and how this relationship is likely to develop in the future.

Read more

Description

This book explores the complex relationships between sport and video games, two of the largest entertainment sectors globally.

Focusing on those games that depict real-life sports and athletic competitions, from FIFA, Madden, and NBA 2K to Football Manager and Tony Hawk’s Pro Skater, the book examines how sport has influenced gaming, and vice versa, and how this relationship is likely to develop in the future. Arguing that sports games are a unique interface between virtual worlds and our real-life social worlds, the book examines the concept of simulation; how the performance of athletes and teams in the real world influences video games; and whether those close links enhance or limit the player’s experience. It also considers how video games are used by leagues and sports franchises, through sponsorship and in-game advertisements, to reinforce their brands. Furthermore, it presents a concise history of sports video games, and using narrative methods, it takes a close look at the importance of storytelling in sports video games, not only in the sense of the stories built into the structure of a game but also in the way that fans and media organizations build their own stories in sport, in both real and virtual worlds. The book also asks how sports video games illuminate our understanding of key social issues, including race and gender.

This is fascinating reading for anybody with an interest in the sociology or culture of sport or video games, sport business, or the gaming industry.

Read more

About the Author

Łukasz Muniowski is Assistant Professor of English Studies at the University of Szczecin, Poland, and author of numerous academic articles and sports books.

Read more

Product Details

Publisher
Taylor & Francis Ltd | Routledge
Published
26th February 2025
Pages
138
ISBN
9781032462257

Returns

This item is eligible for free returns within 30 days of delivery. See our returns policy for further details.

New
$375.10
Or pay later with
Check delivery options