Code: STEM: Space Tech by Max Wainewright, Hardcover, 9781526308795 | Buy online at The Nile
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Code: STEM: Space Tech

Real-World Coding Projects Made Fun

Author: Max Wainewright and John Haslam   Series: Code: STEM

Hardcover

Discover how today's amazing inventions and technologies work while developing your coding skills

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PRODUCT INFORMATION

Summary

Discover how today's amazing inventions and technologies work while developing your coding skills

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Description

Discover how today's amazing inventions and technologies work while developing your coding skills

Recreate the technology that lives in space technology with code. Learn aboutgravity, create a jetpack game, program a spaceship's return to Earth and much more!

Each book goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code!

The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary.

The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected and each book will include an introduction to Scratch.

Perfect for exploring STEAM and other high-interest topics. Great for reader 9 and up.

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About the Author

Max Wainewright (Author)

Max has written over 20 educational software titles for children. His programs and websites have won a number of awards including BETT, ERA and Practical Pre-School Gold Awards. Max also used to be a primary school teacher. He lives in London with his wife and two children.

John Haslam (Illustrator)

John Haslam has been working as an illustrator for most of his professional life. John worked in advertising for 10 years and worked on various projects including TV storyboards, to illustrating for all kinds of accounts from Pritt Stick (the Pritt Stick Man was his invention), to comic pages such as Danger Mouse, Disney and Transformers.

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More on this Book

Discover how today's amazing inventions and technologies work while developing your coding skills Recreate the technology that lives in space technology with code. Learn aboutgravity, create a jetpack game, program a spaceship's return to Earth and much more!Each book goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code! The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary. The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected and each book will include an introduction to Scratch.Perfect for exploring STEAM and other high-interest topics. Great for reader 9 and up.

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Product Details

Publisher
Hachette Children's Group | Wayland
Published
9th May 2019
Pages
32
ISBN
9781526308795

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