Computer Graphics Programming in OpenGL with C++ by V. Scott Gordon, Hardcover, 9781683926726 | Buy online at The Nile
Departments
 Free Returns*

Computer Graphics Programming in OpenGL with C++

Author: V. Scott Gordon and John L. Clevenger  

Hardcover

Provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C, along with its theoretical foundations. The book is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills.

Read more
New
$113.16
Or pay later with
Check delivery options
Hardcover

PRODUCT INFORMATION

Summary

Provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C, along with its theoretical foundations. The book is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills.

Read more

Description

No detailed description available for "Computer Graphics Programming in OpenGL with C++".

Read more

About the Author

Gordon V. Scott :
V. Scott Gordon is a computer science professor at California State University, Sacramento.

Clevenger John L. :
John L. Clevenger is a computer science professor at California State University, Sacramento.

Read more

More on this Book

This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. Ithas been designed in a 4-color, "teach-yourself" format with numerousexamples that the reader can run just as presented. Every shader stage is explored,from the basics of modeling, textures, lighting, shadows, etc., throughadvanced techniques such as tessellation, normal mapping, noise maps, as wellas new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0+ shaderprogramming in C++, with instructions for both PC/Windows and Macintosh Illustrates every technique with runningcode examples. Everything needed to install the libraries, and complete sourcecode for each example Includes step-by-step instruction for usingeach GLSL programmable pipeline stage (vertex, tessellation, geometry, andfragment) Explores practical examples formodeling, lighting, and shadows (including soft shadows), terrain, water, and 3Dmaterials such as wood and marble Adds new chapters on simulating water, stereoscopy, and ray tracing with compute shaders Explains how to optimize code for tools such as Nvidia's Nsight debugger Includes companion files with code,object models, figures, and more.

Read more

Product Details

Publisher
Mercury Learning & Information
Published
2nd February 2021
Edition
2nd
Pages
514
ISBN
9781683926726

Returns

This item is eligible for free returns within 30 days of delivery. See our returns policy for further details.

New
$113.16
Or pay later with
Check delivery options