Can I Have a Word? by Nick Fawcett, Paperback, 9781472143129 | Buy online at The Nile
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Can I Have a Word?

A Fun Guide to Winning Word Games

Author: Nick Fawcett  

Paperback

A fun and wonderfully informative guide to winning word games of all types

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Paperback

PRODUCT INFORMATION

Summary

A fun and wonderfully informative guide to winning word games of all types

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Description

Can I Have a Word? is the ultimate strategy book for word-game lovers. It introduces the reader to a host of weird and wacky words that will not only help them to become better word-game players but also enhance their enjoyment of competing. It covers key word-game themes, the mastery of which is vital for success, such as:

- Two- and three-letter words

- Using a Q, Z, J or X to maximum effect

- Dealing with the letter V and other problem tiles

- Coping with a rack full of consonants or one heavy in vowels

- Making seven- and eight-letter words

- Tips for victory.

Readers will find this amusing, light-hearted book immeasurably enriches their vocabulary, enabling them, without the drudgery of studying a dictionary, to recall all kinds of unusual and interesting words just when they need them most.

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About the Author

Brought up in Southend-on-Sea, and educated at Bristol and Oxford universities, Nick Fawcett, who now lives in Wellington, Somerset, has worked for the past twenty years as a freelance editor, proofreader and indexer, during which time he has also written numerous books published by Kevin Mayhew Ltd, his personal favourite being The Teacher (2016). Having always had a passion for language, ever since his mother set him jumbled-word puzzles when he was a boy, he has played word games - especially Scrabble and Words with Friends - for many years. A proven wordsmith, Nick - who is also a keen walker, chess player and lover of fantasy football - is just the person to guide you on a fun but informative journey into the wonders of the English lexicon.

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More on this Book

Can I Have a Word? is the ultimate strategy book for word-game lovers. It introduces the reader to a host of weird and wacky words that will not only help them to become better word-game players but also enhance their enjoyment of competing. It covers key word-game themes, the mastery of which is vital for success, such as: - Two- and three-letter words- Using a Q, Z, J or X to maximum effect- Dealing with the letter V and other problem tiles- Coping with a rack full of consonants or one heavy in vowels- Making seven- and eight-letter words - Tips for victory.Readers will find this amusing, light-hearted book immeasurably enriches their vocabulary, enabling them, without the drudgery of studying a dictionary, to recall all kinds of unusual and interesting words just when they need them most.

Read more

Product Details

Publisher
Little, Brown Book Group | Robinson
Published
11th July 2019
Pages
256
ISBN
9781472143129

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$16.85
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