The book contains the story and the puzzles, and the envelope in the back contains all the material needed to solve the puzzles: press-out pieces and hint cards. As readers solve the puzzles they make their way through six levels of the ultimate videogame: Adventure, Maze, Science-Fiction City, Platform, Fantasy and Blocky.
An interactive, at-home puzzle experience inspired by escape rooms. You're trapped inside a video game! You've got to use content from the book and the separate die-cut pages, and work out how to solve the puzzles for yourself by experimenting, just like an escape room.
The book contains the story and the puzzles, and the envelope in the back contains all the material needed to solve the puzzles: press-out pieces and hint cards. As readers solve the puzzles they make their way through six levels of the ultimate videogame: Adventure, Maze, Science-Fiction City, Platform, Fantasy and Blocky.
An interactive, at-home puzzle experience inspired by escape rooms. You're trapped inside a video game! You've got to use content from the book and the separate die-cut pages, and work out how to solve the puzzles for yourself by experimenting, just like an escape room.
You are trapped inside a video game! Can you make your way through the levels and escape? Use the contents of this pack to help you find your way through six progressively more fiendish game levels: along the way you'll explore a futuristic city, mine and craft your way through a blocky world, try to survive an action-adventure level, puzzle through a super-cute platform level, and more.
This pack lets you create your very own escape room experience at home. Create objects from the die-cut card sheets you'll find in the wallet, then use them to solve a series of video-game-inspired levels inside the book. Your job is to work out which items are needed to solve which puzzle, and gather information from multiple sources as you crack secret codes and tackle tricky problems to escape the video game. It provides hours of entertainment for avid escape room and gaming fans to enjoy individually or in teams.
Gareth Moore (Author)
Dr. Gareth Moore is one of the world's leading puzzle-setters. He is the author of more than 75 brain-training titles including The Ordnance Survey Puzzle Book, which has sold more than 120,000 copies in the UK. He is also the creator of Brained Up, a cutting-edge brain training site offering scientifically designed daily sessions to help you make the most of your brain.Diego Vaisberg (Illustrator) Diego Vaisberg is an illustrator and art director based in Buenos Aires, Argentina with great experience in children s books, games and toy design. He has also written books like Dino, a Pet like no other and Space Cadet Topo. With Martin Lowenstein, he created and manages DGPH illustration and design studio. Currently, he is also the illustration design professor at the illustrator major at Palermo University (UP).An interactive, at-home puzzle experience inspired by escape rooms. You're trapped inside a video game! You've got to use content from the book and the separate die-cut pages, and work out how to solve the puzzles for yourself by experimenting, just like an escape room. You are trapped inside a video game! Can you make your way through the levels and escape? Use the contents of this pack to help you find your way through six progressively more fiendish game levels: along the way you'll explore a futuristic city, mine and craft your way through a blocky world, try to survive an action-adventure level, puzzle through a super-cute platform level, and more. This pack lets you create your very own escape room experience at home. Create objects from the die-cut card sheets you'll find in the wallet, then use them to solve a series of video-game-inspired levels inside the book. Your job is to work out which items are needed to solve which puzzle, and gather information from multiple sources as you crack secret codes and tackle tricky problems to escape the video game. It provides hours of entertainment for avid escape room and gaming fans to enjoy individually or in teams.
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