One aristocratic hunter is about to face his toughest quarry: a mythical beast composed of all his vanguished trophies!
One aristocratic hunter is about to face his toughest quarry: a mythical beast composed of all his vanguished trophies!
In a time centuries before our own, one arrogant hunter has grown bored of sport. Only the legends of a mythical beast excite him now, but when he goes hunting for the creature he quickly discovers that he is outmatched. Because this beast is not any mythical animal but is composed of all the hunted prey killed in the past, and it is most certainly out for revenge.
“[...] an exploration of a man who is a certain way through upbringing and external conditioning [...] whether he's repentant or not, and why, that too, may be. [...] The graphics and stylisation help draw parallels with the game/game theme: kill and collect the list of following creatures and contribute in transporting the story to a more level. [...] Sparrow uses shadow adeptly to thrust atmosphere and tension into the mix and an array of colours that are never boring. The Hunter manages to be both an attractive and interesting book, in terms of visual appeal. -- Comics and Cola”
[...] an exploration of a man who is a certain way through upbringing and external conditioning [...] whether he's repentant or not, and why, that too, may be. [...] The graphics and stylisation help draw parallels with the game/game theme: kill and collect the list of following creatures and contribute in transporting the story to a more level. [...] Sparrow uses shadow adeptly to thrust atmosphere and tension into the mix and an array of colours that are never boring. The Hunter manages to be both an attractive and interesting book, in terms of visual appeal.
--Comics and Cola
Joe Sparrow was born in London and grew up in Cornwall, UK. He took an art foundation at Falmouth University, then moved to London to study Illustration at Kingston University, where he specialised in animation. He has been commissioned to work on commercial animation for various studios, exhibited as part of the 72Demons project and self-published several of his own comics which are sold at fairs and conventions.
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