Can Pearl and Vally save their home - and their father - before time runs out?
Can Pearl and Vally save their home - and their father - before time runs out?
Pearl and Vally Cole live in a bookshop. And not just any bookshop. In 1893, Cole's Book Arcade in Melbourne is the grandest bookshop in the world, brimming with every curiosity imaginable. Each day brings fresh delights for the siblings: voice-changing sweets, talking parrots, a new story written just for them by their eccentric father.
When Pearl and Vally learn that Pa has risked the Arcade - and himself - in a shocking deal with the mysterious Obscurosmith, the siblings hatch a plan. Soon they are swept into a dangerous game with impossibly high stakes: defeat seven challenges by the stroke of midnight and both the Arcade and their father will be restored. But if they fail Pearl and Vally won't just lose Pa - they'll forget that he and the Arcade ever existed.
Amelia Mellor began her writing career as her secondary school's resident playwright in Year 11. As part of her creative writing course at the University of Melbourne, she completed a thesis on the reinvention of the Industrial Revolution in children's fantasy literature. In 2018, she won the May Gibbs Children's Literature Trust's Ian Wilson Memorial Fellowship for The Grandest Bookshop in the World. Her other writing credits include a 2018 ASA Award Mentorship and a finalist place in the 2016 Grace Marion Wilson Emerging Writers' Contest. When she isn't writing, Amelia enjoys hiking, gardening and drawing. She is an English teacher in regional Victoria.
Pearl and Vally Cole live in a bookshop. And not just any bookshop. In 1893, Cole's Book Arcade in Melbourne is the grandest bookshop in the world, brimming with every curiosity imaginable. Each day brings fresh delights for the siblings: voice-changing sweets, talking parrots, a new story written just for them by their eccentric father.When Pearl and Vally learn that Pa has risked the Arcade - and himself - in a shocking deal with the mysterious Obscurosmith, the siblings hatch a plan. Soon they are swept into a dangerous game with impossibly high stakes: defeat seven challenges by the stroke of midnight and both the Arcade and their father will be restored. But if they fail Pearl and Vally won't just lose Pa - they'll forget that he and the Arcade ever existed.
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