Barnga: A Simulation Game on Cultural Clashes by Sivasailam Thiagarajan, Paperback, 9781931930307 | Buy online at The Nile
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Barnga: A Simulation Game on Cultural Clashes

A Simulation Game on Cultural Clashes - 25th Anniversary Edition

Author: Sivasailam Thiagarajan  

Wholly revised to celebrate its 25th anniversary, BARNGA is the classic simulation game for exploring communication challenges across cultures. While playing Barnga, participants experience the shock of realizing that despite their good intentions and the many similarities amongst themselves, people interpret things differently from in profoundly important ways, especially people from differing cultures.

While playing Barnga, participants experience the shock of realizing that despite their good intentions and the many similarities amongst themselves, people interpret things differently. This work provides participants with insights into the dynamics of cross-cultural encounters.

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Summary

Wholly revised to celebrate its 25th anniversary, BARNGA is the classic simulation game for exploring communication challenges across cultures. While playing Barnga, participants experience the shock of realizing that despite their good intentions and the many similarities amongst themselves, people interpret things differently from in profoundly important ways, especially people from differing cultures.

While playing Barnga, participants experience the shock of realizing that despite their good intentions and the many similarities amongst themselves, people interpret things differently. This work provides participants with insights into the dynamics of cross-cultural encounters.

Read more

Description

Wholly revised to celebrate its 25th anniversary, Barnga is the classic simulation game for exploring communication challenges across cultures. While playing Barnga, participants experience the shock of realizing that despite their good intentions and the many similarities amongst themselves, people interpret things differently from in profoundly important ways, especially people from differing cultures. Players learn that they must understand and reconcile these differences if they want to function effectively in a cross-cultural group.

The "game" is deceptively simple: participants, broken up into several small groups, play a simple card, never knowing that each group has been given a subtly different set of rules to play by, nor that those rules will change yet again as the game develops and groups of players are reconfigured. Conflicts quickly begin to occur as players move from group to group, simulating real cross-cultural encounters, where people initially believe they share the same understanding of the basic rules and learn to their dismay and confusion that they do not.

In discovering that the rules are different, players undergo a mini culture shock similar to actual experience when entering a different culture. They then must struggle to understand and reconcile these differences to play the game effectively in their "cross-cultural" groups. Difficulties are magnified by the fact that players may not speak to each other but can communicate only through gestures or pictures. In struggling to understand why other players don't seem to be playing correctly, and with the aid of the facilitator, participants gain insight into the dynamics of cross-cultural encounters.

Read more

Critic Reviews

“Quite simply, Thiagi is the most prolific and creative designer of games and simulations in the world.”

- Glenn Parker, author of Cross-Functional Teams and Team players and Teamwork

Thiagi's games are always ingenious, easy to conduct, and open to several learning points. - Mel Silberman, author of Active Training and 101 Ways to Make Training More Active

When I want to create a learning environment or produce a thoughtful discussion, I turn to Thiagi's games. - Steve Sugar, author of Games That Teach and Games That Teach Teams

Thiagi is a master in creating accelerated learning with simulations and games. - Boyd Watkins, President, Interel, Inc.

Thiagi's games provide powerful activities that are easily adapted to any learning environment. - Dr. Darryl Sink, President, Darryl Sink & Associates

There are two types of training-game designers: there is Thiagi and there is the rest of us. - Andy Kimball, President, Qube Learning, LLC

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About the Author

Dr. Sivasailam "Thiagi" Thiagarajan is the Resident Mad Scientist at The Thiagi Group, an organization with the mission of helping people improve their performance effectively and enjoyably. Thiagi's clients include AT&T, Arthur Andersen, Bank of Montreal, Cadence Design Systems, Chevron, IBM, Intel, Intelsat, United Airlines, and Liberty Mutual. In addition, Thiagi has worked with more than 50 other organizations in high-tech, financial services, and management consulting areas for whom he has consulted and conducted training in such areas as rightsizing, diversity, creativity, teamwork, customer satisfaction, human performance technology, and organizational learning. Internationally recognized as an expert in multinational collaboration and active learning in organizations, Thiagi has lived in three different countries and has consulted in 21 others.

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More on this Book

Wholly revised to celebrate its 25th anniversary, Barnga is the classic simulation game for exploring communication challenges across cultures. While playing Barnga , participants experience the shock of realizing that despite their good intentions and the many similarities amongst themselves, people interpret things differently from in profoundly important ways, especially people from differing cultures. Players learn that they must understand and reconcile these differences if they want to function effectively in a cross-cultural group. The "game" is deceptively simple: participants, broken up into several small groups, play a simple card, never knowing that each group has been given a subtly different set of rules to play by, nor that those rules will change yet again as the game develops and groups of players are reconfigured. Conflicts quickly begin to occur as players move from group to group, simulating real cross-cultural encounters, where people initially believe they share the same understanding of the basic rules and learn to their dismay and confusion that they do not. In discovering that the rules are different, players undergo a mini culture shock similar to actual experience when entering a different culture. They then must struggle to understand and reconcile these differences to play the game effectively in their "cross-cultural" groups. Difficulties are magnified by the fact that players may not speak to each other but can communicate only through gestures or pictures. In struggling to understand why other players don't seem to be playing correctly, and with the aid of the facilitator, participants gain insight into the dynamics of cross-cultural encounters.

Read more

Product Details

Publisher
Intercultural Press
Published
31st May 2006
Edition
25th
Pages
122
ISBN
9781931930307

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